Merge remote-tracking branch 'origin/master' into 1.8

# Conflicts:
#	Flax.flaxproj
This commit is contained in:
Wojtek Figat
2024-03-19 20:23:34 +01:00
82 changed files with 2434 additions and 1379 deletions

View File

@@ -18,6 +18,7 @@ void RenderView::Prepare(RenderContext& renderContext)
// Check if use TAA (need to modify the projection matrix)
Float2 taaJitter;
NonJitteredProjection = Projection;
IsTaaResolved = false;
if (renderContext.List->Setup.UseTemporalAAJitter)
{
// Move to the next frame
@@ -82,6 +83,18 @@ void RenderView::PrepareCache(const RenderContext& renderContext, float width, f
MainScreenSize = mainView->ScreenSize;
}
void RenderView::UpdateCachedData()
{
Matrix::Invert(View, IV);
Matrix::Invert(Projection, IP);
Matrix viewProjection;
Matrix::Multiply(View, Projection, viewProjection);
Frustum.SetMatrix(viewProjection);
Matrix::Invert(viewProjection, IVP);
CullingFrustum = Frustum;
NonJitteredProjection = Projection;
}
void RenderView::SetUp(const Matrix& viewProjection)
{
// Copy data
@@ -201,3 +214,27 @@ void RenderView::GetWorldMatrix(const Transform& transform, Matrix& world) const
const Float3 translation = transform.Translation - Origin;
Matrix::Transformation(transform.Scale, transform.Orientation, translation, world);
}
TaaJitterRemoveContext::TaaJitterRemoveContext(const RenderView& view)
{
if (view.IsTaaResolved)
{
// Cancel-out sub-pixel jitter when drawing geometry after TAA has been resolved
_view = (RenderView*)&view;
_prevProjection = view.Projection;
_prevNonJitteredProjection = view.NonJitteredProjection;
_view->Projection = _prevNonJitteredProjection;
_view->UpdateCachedData();
}
}
TaaJitterRemoveContext::~TaaJitterRemoveContext()
{
if (_view)
{
// Restore projection
_view->Projection = _prevProjection;
_view->UpdateCachedData();
_view->NonJitteredProjection = _prevNonJitteredProjection;
}
}