Add CookingData for C# editor to extend the cooking process
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@@ -7,7 +7,8 @@
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void RegisterGameCookingStart(GameCooker::EventType type)
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{
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auto platform = ToString(GameCooker::GetCurrentData().Platform);
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auto& data = *GameCooker::GetCurrentData();
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auto platform = ToString(data.Platform);
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if (type == GameCooker::EventType::BuildStarted)
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{
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EditorAnalytics::SendEvent("Actions", "GameCooker.Start", platform);
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