Add various fixes
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@@ -41,7 +41,7 @@ PACK_STRUCT(struct SpriteParticleVertex
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class SpriteParticleRenderer
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{
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public:
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volatile int64 Ready = 0;
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volatile intptr Ready = 0;
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GPUBuffer* VB = nullptr;
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GPUBuffer* IB = nullptr;
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const static int32 VertexCount = 4;
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