Add dmg file building for macOS Editor deployment
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@@ -164,6 +164,15 @@ namespace Flax.Deploy
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var defaultEditorConfig = "Development";
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var defaultEditorConfig = "Development";
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var ediotrBinariesPath = Path.Combine(appContentsPath, "Binaries/Editor/Mac", defaultEditorConfig);
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var ediotrBinariesPath = Path.Combine(appContentsPath, "Binaries/Editor/Mac", defaultEditorConfig);
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Utilities.DirectoryCopy(ediotrBinariesPath, appBinariesPath, true, true);
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Utilities.DirectoryCopy(ediotrBinariesPath, appBinariesPath, true, true);
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// Build a disk image
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var dmgPath = Path.Combine(Deployer.PackageOutputPath, "FlaxEditor.dmg");
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Log.Info("Building disk image...");
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if (File.Exists(dmgPath))
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File.Delete(dmgPath);
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Utilities.Run("hdiutil", $"create -srcFolder \"{appPath}\" -o \"{dmgPath}\"", null, null, Utilities.RunOptions.Default | Utilities.RunOptions.ThrowExceptionOnError);
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CodeSign(dmgPath);
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Log.Info("Output disk image size: " + Utilities.GetFileSize(dmgPath));
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}
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}
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// Compress
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// Compress
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