Add Global SDF mip sampling in DDGI probes classification to prevent flickering on large maps
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@@ -487,6 +487,7 @@ bool DynamicDiffuseGlobalIlluminationPass::Render(RenderContext& renderContext,
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PROFILE_GPU_CPU("Probes Classification");
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uint32 threadGroups = Math::DivideAndRoundUp(probesCountCascade, DDGI_PROBE_CLASSIFY_GROUP_SIZE);
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bindingDataSDF.BindCascades(context, 0);
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bindingDataSDF.BindCascadeMips(context, 4);
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context->BindUA(0, ddgiData.Result.ProbesState);
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for (int32 cascadeIndex = 0; cascadeIndex < cascadesCount; cascadeIndex++)
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{
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