Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts: # Source/Engine/Navigation/NavMesh.cpp # Source/Engine/Navigation/NavMeshBuilder.cpp
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@@ -118,7 +118,7 @@ float GPUTimerQueryDX11::GetResult()
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if (!SingleShotLog)
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{
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SingleShotLog = true;
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LOG(Warning, "Unrealiable GPU timer query detected.");
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LOG(Warning, "Unreliable GPU timer query detected.");
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}
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#endif
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}
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@@ -216,7 +216,7 @@ uint64 GPUContextDX12::Execute(bool waitForCompletion)
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ASSERT(_currentAllocator != nullptr);
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auto queue = _device->GetCommandQueue();
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// Flush reaming and buffered commands
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// Flush remaining and buffered commands
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FlushState();
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_currentState = nullptr;
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@@ -391,7 +391,7 @@ bool GPUDeviceDX12::Init()
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{
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// Descriptor tables
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D3D12_DESCRIPTOR_RANGE r[2];
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// TODO: separate ranges for pixel/vertex visiblity and one shared for all?
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// TODO: separate ranges for pixel/vertex visibility and one shared for all?
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{
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D3D12_DESCRIPTOR_RANGE& range = r[0];
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range.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
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@@ -8,7 +8,7 @@
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#include "Engine/Platform/Win32/IncludeWindowsHeaders.h"
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#include "Engine/Platform/Windows/ComPtr.h"
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// Helper define to dispose the COM object with reaming references counter checking
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// Helper define to dispose the COM object with remaining references counter checking
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#define DX_SAFE_RELEASE_CHECK(x, refs) if(x) { auto res = (x)->Release(); (x) = nullptr; CHECK(res == refs); }
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#endif
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