Fix d3d12 warning on initial gpu buffer state

This commit is contained in:
Wojtek Figat
2024-03-20 16:48:15 +01:00
parent 3939444e05
commit 6ccec2f5ff

View File

@@ -135,7 +135,7 @@ bool GPUBufferDX12::OnInit()
// Create resource
ID3D12Resource* resource;
D3D12_RESOURCE_STATES initialState = D3D12_RESOURCE_STATE_COPY_DEST;
D3D12_RESOURCE_STATES initialState = D3D12_RESOURCE_STATE_COMMON;
VALIDATE_DIRECTX_CALL(_device->GetDevice()->CreateCommittedResource(&heapProperties, D3D12_HEAP_FLAG_NONE, &resourceDesc, initialState, nullptr, IID_PPV_ARGS(&resource)));
// Set state