From 6ccfbfeff16e7c2ff7c0101c4905676a705fc56e Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Fri, 15 Aug 2025 14:20:16 +0200 Subject: [PATCH] Fix saving skinned models with blend shapes #3612 --- Source/Engine/Content/Assets/SkinnedModel.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Engine/Content/Assets/SkinnedModel.cpp b/Source/Engine/Content/Assets/SkinnedModel.cpp index ac72dba59..1f6ceff4d 100644 --- a/Source/Engine/Content/Assets/SkinnedModel.cpp +++ b/Source/Engine/Content/Assets/SkinnedModel.cpp @@ -686,7 +686,7 @@ bool SkinnedModel::SaveHeader(WriteStream& stream) const const int32 blendShapes = mesh.BlendShapes.Count(); stream.Write((uint16)blendShapes); for (const auto& blendShape : mesh.BlendShapes) - blendShape.Save(stream); + blendShape.SaveHeader(stream); } }