Add support for main view information in Surface materials during subpass rendering (eg. shadow depth)
This commit is contained in:
@@ -14,6 +14,8 @@ float4x4 WorldMatrix;
|
||||
float4x4 ViewMatrix;
|
||||
float4x4 PrevViewProjectionMatrix;
|
||||
float4x4 PrevWorldMatrix;
|
||||
float4x4 MainViewProjectionMatrix;
|
||||
float4 MainScreenSize;
|
||||
float3 ViewPos;
|
||||
float ViewFar;
|
||||
float3 ViewDir;
|
||||
|
||||
Reference in New Issue
Block a user