Refactor Multi Blend animations sampling length to fix blend spaces with anims of different length
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@@ -87,8 +87,7 @@ void AnimationBucketInit(AnimGraphInstanceData::Bucket& bucket)
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void MultiBlendBucketInit(AnimGraphInstanceData::Bucket& bucket)
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{
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bucket.MultiBlend.TimePosition = 0.0f;
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bucket.MultiBlend.LastUpdateFrame = 0;
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Platform::MemoryClear(&bucket.MultiBlend, sizeof(bucket.MultiBlend));
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}
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void BlendPoseBucketInit(AnimGraphInstanceData::Bucket& bucket)
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