diff --git a/Source/Editor/Surface/Archetypes/Textures.cs b/Source/Editor/Surface/Archetypes/Textures.cs index 3398b0988..aca0a8f7a 100644 --- a/Source/Editor/Surface/Archetypes/Textures.cs +++ b/Source/Editor/Surface/Archetypes/Textures.cs @@ -390,7 +390,7 @@ namespace FlaxEditor.Surface.Archetypes NodeElementArchetype.Factory.Output(0, "Gradient", typeof(Float3), 0), NodeElementArchetype.Factory.Output(1, "Distance", typeof(float), 2), NodeElementArchetype.Factory.Input(0, "World Position", true, typeof(Float3), 1), - NodeElementArchetype.Factory.Input(1, "Start Cascade", true, typeof(int), 2, 0), + NodeElementArchetype.Factory.Input(1, "Start Cascade", true, typeof(int), 3, 0), } }, new NodeArchetype diff --git a/Source/Engine/Particles/Graph/GPU/ParticleEmitterGraph.GPU.Textures.cpp b/Source/Engine/Particles/Graph/GPU/ParticleEmitterGraph.GPU.Textures.cpp index f05b09dac..01c7017a9 100644 --- a/Source/Engine/Particles/Graph/GPU/ParticleEmitterGraph.GPU.Textures.cpp +++ b/Source/Engine/Particles/Graph/GPU/ParticleEmitterGraph.GPU.Textures.cpp @@ -323,7 +323,7 @@ void ParticleEmitterGPUGenerator::ProcessGroupTextures(Box* box, Node* node, Val auto distanceBox = node->GetBox(2); auto param = findOrAddGlobalSDF(); Value worldPosition = tryGetValue(node->GetBox(1), Value(VariantType::Float3, TEXT("input.WorldPosition.xyz"))).Cast(VariantType::Float3); - Value startCascade = tryGetValue(node->GetBox(2), 0, Value::Zero).Cast(VariantType::Uint); + Value startCascade = tryGetValue(node->GetBox(3), 0, Value::Zero).Cast(VariantType::Uint); auto distance = writeLocal(VariantType::Float, node); auto gradient = writeLocal(VariantType::Float3, String::Format(TEXT("SampleGlobalSDFGradient({0}, {0}_Tex, {0}_Mip, {1}, {2}, {3})"), param.ShaderName, worldPosition.Value, distance.Value, startCascade.Value), node); _includes.Add(TEXT("./Flax/GlobalSignDistanceField.hlsl")); diff --git a/Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp b/Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp index 539900886..08ef842a4 100644 --- a/Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp +++ b/Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp @@ -677,7 +677,7 @@ void MaterialGenerator::ProcessGroupTextures(Box* box, Node* node, Value& value) auto distanceBox = node->GetBox(2); auto param = findOrAddGlobalSDF(); Value worldPosition = tryGetValue(node->GetBox(1), Value(VariantType::Float3, TEXT("input.WorldPosition.xyz"))).Cast(VariantType::Float3); - Value startCascade = tryGetValue(node->GetBox(2), 0, Value::Zero).Cast(VariantType::Uint); + Value startCascade = tryGetValue(node->GetBox(3), 0, Value::Zero).Cast(VariantType::Uint); auto distance = writeLocal(VariantType::Float, node); auto gradient = writeLocal(VariantType::Float3, String::Format(TEXT("SampleGlobalSDFGradient({0}, {0}_Tex, {0}_Mip, {1}, {2}, {3})"), param.ShaderName, worldPosition.Value, distance.Value, startCascade.Value), node); _includes.Add(TEXT("./Flax/GlobalSignDistanceField.hlsl"));