diff --git a/Source/Engine/Level/Actors/ExponentialHeightFog.h b/Source/Engine/Level/Actors/ExponentialHeightFog.h
index f46970b0f..ffbcef3a6 100644
--- a/Source/Engine/Level/Actors/ExponentialHeightFog.h
+++ b/Source/Engine/Level/Actors/ExponentialHeightFog.h
@@ -25,13 +25,13 @@ public:
///
/// The fog density factor.
///
- API_FIELD(Attributes="EditorOrder(10), DefaultValue(0.02f), Limit(0.000001f, 0.8f, 0.001f), EditorDisplay(\"Exponential Height Fog\")")
+ API_FIELD(Attributes="EditorOrder(10), DefaultValue(0.02f), Limit(0.0000001f, 100.0f, 0.001f), EditorDisplay(\"Exponential Height Fog\")")
float FogDensity = 0.02f;
///
/// The fog height density factor that controls how the density increases as height decreases. The smaller values produce more visible transition larger.
///
- API_FIELD(Attributes="EditorOrder(20), DefaultValue(0.2f), Limit(0.001f, 2.0f, 0.001f), EditorDisplay(\"Exponential Height Fog\")")
+ API_FIELD(Attributes="EditorOrder(20), DefaultValue(0.2f), Limit(0.0001f, 10.0f, 0.001f), EditorDisplay(\"Exponential Height Fog\")")
float FogHeightFalloff = 0.2f;
///