diff --git a/Source/Engine/Level/Actors/ExponentialHeightFog.h b/Source/Engine/Level/Actors/ExponentialHeightFog.h index f46970b0f..ffbcef3a6 100644 --- a/Source/Engine/Level/Actors/ExponentialHeightFog.h +++ b/Source/Engine/Level/Actors/ExponentialHeightFog.h @@ -25,13 +25,13 @@ public: /// /// The fog density factor. /// - API_FIELD(Attributes="EditorOrder(10), DefaultValue(0.02f), Limit(0.000001f, 0.8f, 0.001f), EditorDisplay(\"Exponential Height Fog\")") + API_FIELD(Attributes="EditorOrder(10), DefaultValue(0.02f), Limit(0.0000001f, 100.0f, 0.001f), EditorDisplay(\"Exponential Height Fog\")") float FogDensity = 0.02f; /// /// The fog height density factor that controls how the density increases as height decreases. The smaller values produce more visible transition larger. /// - API_FIELD(Attributes="EditorOrder(20), DefaultValue(0.2f), Limit(0.001f, 2.0f, 0.001f), EditorDisplay(\"Exponential Height Fog\")") + API_FIELD(Attributes="EditorOrder(20), DefaultValue(0.2f), Limit(0.0001f, 10.0f, 0.001f), EditorDisplay(\"Exponential Height Fog\")") float FogHeightFalloff = 0.2f; ///