diff --git a/Source/Editor/Surface/Archetypes/Animation.StateMachine.cs b/Source/Editor/Surface/Archetypes/Animation.StateMachine.cs index 1d04ae187..606412610 100644 --- a/Source/Editor/Surface/Archetypes/Animation.StateMachine.cs +++ b/Source/Editor/Surface/Archetypes/Animation.StateMachine.cs @@ -665,7 +665,7 @@ namespace FlaxEditor.Surface.Archetypes var arrowTransform = Matrix3x3.Translation2D(new Vector2(-16.0f, -8.0f)) * Matrix3x3.RotationZ(rotation * Mathf.PiOverTwo) * Matrix3x3.Translation2D(endPos); Render2D.PushTransform(ref arrowTransform); - Render2D.DrawSprite(surface.Style.Icons.ArrowClose, arrowRect, color); + Render2D.DrawSprite(Editor.Instance.Icons.VisjectArrowClosed32, arrowRect, color); Render2D.PopTransform(); endPos -= dir * 4.0f;