Fix cursor locking bounds calculation

This commit is contained in:
2025-04-02 21:37:14 +03:00
parent e681dcfc2d
commit 6efb46fbbc
5 changed files with 46 additions and 42 deletions

View File

@@ -123,34 +123,32 @@ void Screen::SetCursorLock(CursorLockMode mode)
#if USE_EDITOR
const auto win = Editor::Managed->GetGameWindow(true);
Rectangle bounds(Editor::Managed->GameViewportToScreen(Float2::Zero), Editor::Managed->GetGameWindowSize());
if (win)
bounds = Rectangle(win->ScreenToClient(bounds.GetTopLeft()), bounds.Size);
#else
const auto win = Engine::MainWindow;
Rectangle bounds = win != nullptr ? win->GetClientBounds() : Rectangle();
#endif
bool inRelativeMode = Input::Mouse->IsRelative();
if (win && mode == CursorLockMode::Clipped)
win->StartClippingCursor(bounds);
else if (win && mode == CursorLockMode::Locked)
if (win)
{
// Use mouse clip region to restrict the cursor in one spot
Rectangle centerBounds;
auto mousePosition = win->GetMousePosition();
if (bounds.Contains(mousePosition))
centerBounds = Rectangle(mousePosition, Float2(1, 1));
else
centerBounds = Rectangle(bounds.GetCenter(), Float2(1, 1));
win->StartClippingCursor(centerBounds);
}
else if (win && (CursorLock == CursorLockMode::Locked || CursorLock == CursorLockMode::Clipped))
win->EndClippingCursor();
CursorLock = mode;
bool inRelativeMode = Input::Mouse->IsRelative();
if (mode == CursorLockMode::Clipped)
win->StartClippingCursor(bounds);
else if (mode == CursorLockMode::Locked)
{
// Use mouse clip region to restrict the cursor in one spot
win->StartClippingCursor(Rectangle(bounds.GetCenter(), Float2(1, 1)));
}
else if (CursorLock == CursorLockMode::Locked || CursorLock == CursorLockMode::Clipped)
win->EndClippingCursor();
// Enable relative mode when cursor is restricted
bool focused = win && Engine::HasGameViewportFocus();
if (win && CursorLock != CursorLockMode::None)
Input::Mouse->SetRelativeMode(true, win);
else if (win && CursorLock == CursorLockMode::None && inRelativeMode)
Input::Mouse->SetRelativeMode(false, win);
// Enable relative mode when cursor is restricted
if (mode != CursorLockMode::None)
Input::Mouse->SetRelativeMode(true, win);
else if (mode == CursorLockMode::None && inRelativeMode)
Input::Mouse->SetRelativeMode(false, win);
}
CursorLock = mode;
}
GameWindowMode Screen::GetGameWindowMode()

View File

@@ -521,6 +521,17 @@ public:
{
}
/// <summary>
/// Gets the mouse position in window coordinates.
/// </summary>
API_PROPERTY() virtual Float2 GetMousePosition() const;
/// <summary>
/// Sets the mouse position in window coordinates.
/// </summary>
/// <param name="position">Mouse position to set on</param>
API_PROPERTY() virtual void SetMousePosition(const Float2& position) const;
/// <summary>
/// Gets the mouse cursor.
/// </summary>
@@ -717,16 +728,6 @@ public:
API_FUNCTION() bool GetKeyUp(KeyboardKeys key) const;
public:
/// <summary>
/// Gets the mouse position in window coordinates.
/// </summary>
API_PROPERTY() Float2 GetMousePosition() const;
/// <summary>
/// Sets the mouse position in window coordinates.
/// </summary>
/// <param name="position">Mouse position to set on</param>
API_PROPERTY() void SetMousePosition(const Float2& position) const;
/// <summary>
/// Gets the mouse position change during the last frame.

View File

@@ -399,6 +399,7 @@ public:
void SetRelativeMode(bool relativeMode, Window* window) final override
{
ASSERT(window != nullptr);
if (relativeMode == _relativeMode)
return;

View File

@@ -820,16 +820,8 @@ void SDLWindow::StartClippingCursor(const Rectangle& bounds)
return;
#if PLATFORM_LINUX
{
auto oldValue = SDL_GetHint(SDL_HINT_MOUSE_RELATIVE_WARP_MOTION);
SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_WARP_MOTION, "1");
// The cursor is not fully constrained when positioned outside of the clip region...
Float2 center = bounds.GetCenter();
SDL_WarpMouseInWindow(_window, center.X, center.Y);
SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_WARP_MOTION, oldValue);
}
// The cursor is not fully constrained when positioned outside the clip region
SetMousePosition(bounds.GetCenter());
#endif
_isClippingCursor = true;
@@ -847,6 +839,17 @@ void SDLWindow::EndClippingCursor()
SDL_SetWindowMouseRect(_window, nullptr);
}
void SDLWindow::SetMousePosition(const Float2& position) const
{
if (!_settings.AllowInput || !_focused)
return;
SDL_WarpMouseInWindow(_window, position.X, position.Y);
Float2 screenPosition = ClientToScreen(position);
Input::Mouse->OnMouseMoved(screenPosition);
}
void SDLWindow::SetCursor(CursorType type)
{
CursorType oldCursor = _cursor;

View File

@@ -113,6 +113,7 @@ public:
void EndTrackingMouse() override;
void StartClippingCursor(const Rectangle& bounds) override;
void EndClippingCursor() override;
void SetMousePosition(const Float2& position) const override;
void SetCursor(CursorType type) override;
#if USE_EDITOR && PLATFORM_WINDOWS