Rename Vertex Shader input semantic ofBLENDWEIGHT to BLENDWEIGHTS

This commit is contained in:
Wojtek Figat
2025-01-04 21:04:18 +01:00
parent 4f42fb2302
commit 6f04231b31
5 changed files with 27 additions and 24 deletions

View File

@@ -290,7 +290,7 @@ LPCSTR RenderToolsDX::GetVertexInputSemantic(VertexElement::Types type, UINT& se
case VertexElement::Types::BlendIndices:
return "BLENDINDICES";
case VertexElement::Types::BlendWeights:
return "BLENDWEIGHT";
return "BLENDWEIGHTS";
case VertexElement::Types::TexCoord0:
return "TEXCOORD";
case VertexElement::Types::TexCoord1: