Rename Vertex Shader input semantic ofBLENDWEIGHT to BLENDWEIGHTS
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@@ -290,7 +290,7 @@ LPCSTR RenderToolsDX::GetVertexInputSemantic(VertexElement::Types type, UINT& se
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case VertexElement::Types::BlendIndices:
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return "BLENDINDICES";
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case VertexElement::Types::BlendWeights:
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return "BLENDWEIGHT";
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return "BLENDWEIGHTS";
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case VertexElement::Types::TexCoord0:
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return "TEXCOORD";
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case VertexElement::Types::TexCoord1:
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