Document the clockwise order of the indices
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@@ -117,7 +117,7 @@ namespace FlaxEngine
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/// Mesh data will be cached and uploaded to the GPU with a delay.
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/// </summary>
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/// <param name="vertices">The mesh vertices positions. Cannot be null.</param>
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/// <param name="triangles">The mesh index buffer (triangles). Uses 32-bit stride buffer. Cannot be null.</param>
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/// <param name="triangles">The mesh index buffer (clockwise triangles). Uses 32-bit stride buffer. Cannot be null.</param>
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/// <param name="normals">The normal vectors (per vertex).</param>
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/// <param name="tangents">The normal vectors (per vertex). Use null to compute them from normal vectors.</param>
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/// <param name="uv">The texture coordinates (per vertex).</param>
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@@ -163,7 +163,7 @@ namespace FlaxEngine
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/// Mesh data will be cached and uploaded to the GPU with a delay.
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/// </summary>
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/// <param name="vertices">The mesh vertices positions. Cannot be null.</param>
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/// <param name="triangles">The mesh index buffer (triangles). Uses 32-bit stride buffer. Cannot be null.</param>
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/// <param name="triangles">The mesh index buffer (clockwise triangles). Uses 32-bit stride buffer. Cannot be null.</param>
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/// <param name="normals">The normal vectors (per vertex).</param>
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/// <param name="tangents">The normal vectors (per vertex). Use null to compute them from normal vectors.</param>
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/// <param name="uv">The texture coordinates (per vertex).</param>
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@@ -210,7 +210,7 @@ namespace FlaxEngine
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/// Mesh data will be cached and uploaded to the GPU with a delay.
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/// </summary>
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/// <param name="vertices">The mesh vertices positions. Cannot be null.</param>
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/// <param name="triangles">The mesh index buffer (triangles). Uses 16-bit stride buffer. Cannot be null.</param>
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/// <param name="triangles">The mesh index buffer (clockwise triangles). Uses 16-bit stride buffer. Cannot be null.</param>
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/// <param name="normals">The normal vectors (per vertex).</param>
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/// <param name="tangents">The tangent vectors (per vertex). Use null to compute them from normal vectors.</param>
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/// <param name="uv">The texture coordinates (per vertex).</param>
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@@ -257,7 +257,7 @@ namespace FlaxEngine
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/// Mesh data will be cached and uploaded to the GPU with a delay.
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/// </summary>
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/// <param name="vertices">The mesh vertices positions. Cannot be null.</param>
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/// <param name="triangles">The mesh index buffer (triangles). Uses 16-bit stride buffer. Cannot be null.</param>
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/// <param name="triangles">The mesh index buffer (clockwise triangles). Uses 16-bit stride buffer. Cannot be null.</param>
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/// <param name="normals">The normal vectors (per vertex).</param>
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/// <param name="tangents">The tangent vectors (per vertex). Use null to compute them from normal vectors.</param>
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/// <param name="uv">The texture coordinates (per vertex).</param>
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