Fix a69bf9d519c472f0f8378e6f1e061ddfe0556a4e
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@@ -64,7 +64,7 @@ void FXAA::Dispose()
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void FXAA::Render(RenderContext& renderContext, GPUTexture* input, GPUTextureView* output)
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{
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auto context = GPUDevice::Instance->GetMainContext();
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const auto qualityLevel = Math::Clamp(static_cast<int32>(Graphics::AAQuality), 0, static_cast<int32>(Quality::MAX));
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const auto qualityLevel = Math::Clamp(static_cast<int32>(Graphics::AAQuality), 0, static_cast<int32>(Quality::MAX) - 1);
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// Ensure to have valid data
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if (checkIfSkipPass())
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@@ -95,7 +95,7 @@ void SMAA::Dispose()
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void SMAA::Render(RenderContext& renderContext, GPUTexture* input, GPUTextureView* output)
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{
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auto context = GPUDevice::Instance->GetMainContext();
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const auto qualityLevel = Math::Clamp(static_cast<int32>(Graphics::AAQuality), 0, static_cast<int32>(Quality::MAX));
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const auto qualityLevel = Math::Clamp(static_cast<int32>(Graphics::AAQuality), 0, static_cast<int32>(Quality::MAX) - 1);
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// Ensure to have valid data
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if (checkIfSkipPass())
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