Dont sue xd
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@@ -175,7 +175,7 @@ namespace FlaxEditor.SceneGraph.Actors
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bonesBounds[boneIndex] = boneBounds;
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}
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// In case of problematic skeleton find the first bone to be sued as a root
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// In case of problematic skeleton find the first bone to be used as a root
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int forcedRootBoneIndex = -1, firstParentBoneIndex = -1;
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for (int boneIndex = 0; boneIndex < bones.Length; ++boneIndex)
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{
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