Dont sue xd
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@@ -175,7 +175,7 @@ namespace FlaxEditor.SceneGraph.Actors
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bonesBounds[boneIndex] = boneBounds;
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bonesBounds[boneIndex] = boneBounds;
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}
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}
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// In case of problematic skeleton find the first bone to be sued as a root
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// In case of problematic skeleton find the first bone to be used as a root
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int forcedRootBoneIndex = -1, firstParentBoneIndex = -1;
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int forcedRootBoneIndex = -1, firstParentBoneIndex = -1;
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for (int boneIndex = 0; boneIndex < bones.Length; ++boneIndex)
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for (int boneIndex = 0; boneIndex < bones.Length; ++boneIndex)
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{
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{
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@@ -73,7 +73,7 @@ namespace Flax.Build.Platforms
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/// <param name="architecture">The target architecture.</param>
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/// <param name="architecture">The target architecture.</param>
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/// <param name="toolchainRoots">The root folder for the toolchains installation.</param>
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/// <param name="toolchainRoots">The root folder for the toolchains installation.</param>
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/// <param name="systemCompiler">The system compiler to use. Null if use toolset root.</param>
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/// <param name="systemCompiler">The system compiler to use. Null if use toolset root.</param>
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/// <param name="toolchainSubDir">The custom toolchain folder location in <paramref name="toolchainRoots"/> directory. If nul the architecture name will be sued.</param>
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/// <param name="toolchainSubDir">The custom toolchain folder location in <paramref name="toolchainRoots"/> directory. If nul the architecture name will be used.</param>
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protected UnixToolchain(UnixPlatform platform, TargetArchitecture architecture, string toolchainRoots, string systemCompiler, string toolchainSubDir = null)
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protected UnixToolchain(UnixPlatform platform, TargetArchitecture architecture, string toolchainRoots, string systemCompiler, string toolchainSubDir = null)
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: base(platform, architecture)
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: base(platform, architecture)
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{
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{
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