You're breathtaking!
This commit is contained in:
44
Source/Editor/Content/Proxy/AnimationGraphProxy.cs
Normal file
44
Source/Editor/Content/Proxy/AnimationGraphProxy.cs
Normal file
@@ -0,0 +1,44 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using FlaxEditor.Windows;
|
||||
using FlaxEditor.Windows.Assets;
|
||||
using FlaxEngine;
|
||||
|
||||
namespace FlaxEditor.Content
|
||||
{
|
||||
/// <summary>
|
||||
/// A <see cref="AnimationGraph"/> asset proxy object.
|
||||
/// </summary>
|
||||
/// <seealso cref="FlaxEditor.Content.BinaryAssetProxy" />
|
||||
public class AnimationGraphProxy : BinaryAssetProxy
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public override string Name => "Animation Graph";
|
||||
|
||||
/// <inheritdoc />
|
||||
public override EditorWindow Open(Editor editor, ContentItem item)
|
||||
{
|
||||
return new AnimationGraphWindow(editor, item as AssetItem);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override Color AccentColor => Color.FromRGB(0x00B371);
|
||||
|
||||
/// <inheritdoc />
|
||||
public override Type AssetType => typeof(AnimationGraph);
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool CanCreate(ContentFolder targetLocation)
|
||||
{
|
||||
return targetLocation.CanHaveAssets;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Create(string outputPath, object arg)
|
||||
{
|
||||
if (Editor.CreateAsset(Editor.NewAssetType.AnimationGraph, outputPath))
|
||||
throw new Exception("Failed to create new asset.");
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user