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65
Source/Editor/Content/Proxy/CppScriptProxy.cs
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65
Source/Editor/Content/Proxy/CppScriptProxy.cs
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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using System;
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using System.IO;
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using System.Text;
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using FlaxEditor.Content.Settings;
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using FlaxEngine;
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namespace FlaxEditor.Content
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{
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/// <summary>
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/// Context proxy object for C++ script files.
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/// </summary>
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/// <seealso cref="FlaxEditor.Content.CSharpScriptProxy" />
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public class CppScriptProxy : ScriptProxy
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{
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/// <inheritdoc />
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public override string Name => "C++ Script";
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/// <inheritdoc />
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public override bool IsProxyFor(ContentItem item)
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{
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return item is CppScriptItem;
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}
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/// <inheritdoc />
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public override void Create(string outputPath, object arg)
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{
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// Load templates
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var headerTemplate = File.ReadAllText(StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor/Scripting/ScriptTemplate.h"));
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var sourceTemplate = File.ReadAllText(StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor/Scripting/ScriptTemplate.cpp"));
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// Find the module that this script is being added (based on the path)
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var module = string.Empty;
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var project = TryGetProjectAtFolder(outputPath, out var moduleName);
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if (project != null)
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{
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module = moduleName.ToUpperInvariant() + "_API ";
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}
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// Format
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var gameSettings = GameSettings.Load();
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var scriptName = ScriptItem.CreateScriptName(outputPath);
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var filename = Path.GetFileNameWithoutExtension(outputPath);
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var copyrightComment = string.IsNullOrEmpty(gameSettings.CopyrightNotice) ? string.Empty : string.Format("// {0}{1}{1}", gameSettings.CopyrightNotice, Environment.NewLine);
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headerTemplate = headerTemplate.Replace("%copyright%", copyrightComment);
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headerTemplate = headerTemplate.Replace("%class%", scriptName);
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headerTemplate = headerTemplate.Replace("%module%", module);
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sourceTemplate = sourceTemplate.Replace("%filename%", filename);
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sourceTemplate = sourceTemplate.Replace("%copyright%", copyrightComment);
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sourceTemplate = sourceTemplate.Replace("%class%", scriptName);
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sourceTemplate = sourceTemplate.Replace("%filename%", filename);
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// Save
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File.WriteAllText(Path.ChangeExtension(outputPath, ".h"), headerTemplate, Encoding.UTF8);
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File.WriteAllText(outputPath, sourceTemplate, Encoding.UTF8);
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}
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/// <inheritdoc />
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public override string FileExtension => "cpp";
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/// <inheritdoc />
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public override Color AccentColor => Color.FromRGB(0x9c1c9c);
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}
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}
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