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194
Source/Editor/Content/Proxy/PrefabProxy.cs
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194
Source/Editor/Content/Proxy/PrefabProxy.cs
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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using System;
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using FlaxEditor.Content.Thumbnails;
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using FlaxEditor.Viewport.Previews;
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using FlaxEditor.Windows;
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using FlaxEditor.Windows.Assets;
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using FlaxEngine;
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using FlaxEngine.GUI;
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using Object = FlaxEngine.Object;
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namespace FlaxEditor.Content
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{
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/// <summary>
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/// Content proxy for <see cref="PrefabItem"/>.
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/// </summary>
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/// <seealso cref="FlaxEditor.Content.JsonAssetBaseProxy" />
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public sealed class PrefabProxy : JsonAssetBaseProxy
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{
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private PrefabPreview _preview;
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/// <summary>
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/// The prefab files extension.
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/// </summary>
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public static readonly string Extension = "prefab";
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/// <summary>
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/// The prefab asset data typename.
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/// </summary>
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public static readonly string AssetTypename = typeof(Prefab).FullName;
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/// <inheritdoc />
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public override string Name => "Prefab";
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/// <inheritdoc />
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public override string FileExtension => Extension;
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/// <inheritdoc />
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public override EditorWindow Open(Editor editor, ContentItem item)
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{
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return new PrefabWindow(editor, (AssetItem)item);
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}
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/// <inheritdoc />
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public override bool IsProxyFor(ContentItem item)
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{
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return item is PrefabItem;
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}
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/// <inheritdoc />
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public override bool IsProxyFor<T>()
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{
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return typeof(T) == typeof(Prefab);
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}
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/// <inheritdoc />
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public override Color AccentColor => Color.FromRGB(0x7eef21);
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/// <inheritdoc />
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public override string TypeName => AssetTypename;
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/// <inheritdoc />
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public override AssetItem ConstructItem(string path, string typeName, ref Guid id)
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{
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return new PrefabItem(path, id);
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}
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/// <inheritdoc />
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public override bool CanCreate(ContentFolder targetLocation)
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{
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return targetLocation.CanHaveAssets;
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}
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/// <inheritdoc />
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public override void Create(string outputPath, object arg)
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{
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var actor = arg as Actor;
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if (actor == null)
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{
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// Create default prefab root object
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actor = new EmptyActor();
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actor.Name = "Root";
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// Cleanup it after usage
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Object.Destroy(actor, 20.0f);
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}
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PrefabManager.CreatePrefab(actor, outputPath, true);
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}
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/// <inheritdoc />
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public override void OnThumbnailDrawPrepare(ThumbnailRequest request)
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{
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if (_preview == null)
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{
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_preview = new PrefabPreview(false)
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{
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RenderOnlyWithWindow = false,
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AnchorPreset = AnchorPresets.StretchAll,
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Offsets = Margin.Zero,
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};
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_preview.Task.Enabled = false;
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var eyeAdaptation = _preview.PostFxVolume.EyeAdaptation;
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eyeAdaptation.Mode = EyeAdaptationMode.None;
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eyeAdaptation.OverrideFlags |= EyeAdaptationSettingsOverride.Mode;
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_preview.PostFxVolume.EyeAdaptation = eyeAdaptation;
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}
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// TODO: disable streaming for asset during thumbnail rendering (and restore it after)
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}
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/// <inheritdoc />
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public override bool CanDrawThumbnail(ThumbnailRequest request)
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{
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if (!_preview.HasLoadedAssets)
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return false;
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// Check if asset is streamed enough
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var asset = (Prefab)request.Asset;
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return asset.IsLoaded;
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}
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private void Prepare(Actor actor)
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{
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if (actor is TextRender textRender)
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{
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textRender.UpdateLayout();
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}
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for (int i = 0; i < actor.ChildrenCount; i++)
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{
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Prepare(actor.GetChild(i));
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}
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}
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/// <inheritdoc />
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public override void OnThumbnailDrawBegin(ThumbnailRequest request, ContainerControl guiRoot, GPUContext context)
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{
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_preview.Prefab = (Prefab)request.Asset;
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_preview.Parent = guiRoot;
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_preview.Scale = Vector2.One;
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_preview.ShowDefaultSceneActors = true;
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_preview.SyncBackbufferSize();
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// Special case for UI prefabs
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if (_preview.Instance is UIControl uiControl && uiControl.HasControl)
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{
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// Ensure to place UI in a proper way
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uiControl.Control.Location = Vector2.Zero;
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uiControl.Control.Scale *= PreviewsCache.AssetIconSize / uiControl.Control.Size.MaxValue;
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uiControl.Control.AnchorPreset = AnchorPresets.TopLeft;
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uiControl.Control.AnchorPreset = AnchorPresets.MiddleCenter;
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// Tweak preview
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_preview.ShowDefaultSceneActors = false;
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}
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else
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{
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// Update some actors data (some actor types update bounds/data later but its required to be done before rendering)
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Prepare(_preview.Instance);
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// Auto fit actor to camera
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float targetSize = 30.0f;
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BoundingBox bounds;
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Editor.GetActorEditorBox(_preview.Instance, out bounds);
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float maxSize = Mathf.Max(0.001f, bounds.Size.MaxValue);
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_preview.Instance.Scale = new Vector3(targetSize / maxSize);
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_preview.Instance.Position = Vector3.Zero;
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}
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_preview.Task.OnDraw();
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}
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/// <inheritdoc />
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public override void OnThumbnailDrawEnd(ThumbnailRequest request, ContainerControl guiRoot)
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{
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_preview.Prefab = null;
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_preview.Parent = null;
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}
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/// <inheritdoc />
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public override void Dispose()
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{
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if (_preview != null)
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{
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_preview.Dispose();
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_preview = null;
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}
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base.Dispose();
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}
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}
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}
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