You're breathtaking!

This commit is contained in:
Wojtek Figat
2020-12-07 23:40:54 +01:00
commit 6fb9eee74c
5143 changed files with 1153594 additions and 0 deletions

View File

@@ -0,0 +1,28 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
using FlaxEngine;
namespace FlaxEditor.Content.Settings
{
/// <summary>
/// The input settings container. Allows to edit asset via editor.
/// </summary>
public sealed class InputSettings : SettingsBase
{
/// <summary>
/// Maps a discrete button or key press events to a "friendly name" that will later be bound to event-driven behavior. The end effect is that pressing (and/or releasing) a key, mouse button, or keypad button.
/// </summary>
/// <seealso cref="Input.ActionMappings"/>
[Collection(Spacing = 10)]
[EditorOrder(100), EditorDisplay("Input Map"), Tooltip("Maps a discrete button or key press events to a \"friendly name\" that will later be bound to event-driven behavior. The end effect is that pressing (and/or releasing) a key, mouse button, or keypad button.")]
public ActionConfig[] ActionMappings;
/// <summary>
/// Maps keyboard, controller, or mouse inputs to a "friendly name" that will later be bound to continuous game behavior, such as movement. The inputs mapped in AxisMappings are continuously polled, even if they are just reporting that their input value.
/// </summary>
/// <seealso cref="Input.AxisMappings"/>
[Collection(Spacing = 10)]
[EditorOrder(200), EditorDisplay("Input Map"), Tooltip("Maps keyboard, controller, or mouse inputs to a \"friendly name\" that will later be bound to continuous game behavior, such as movement. The inputs mapped in AxisMappings are continuously polled, even if they are just reporting that their input value.")]
public AxisConfig[] AxisMappings;
}
}