You're breathtaking!

This commit is contained in:
Wojtek Figat
2020-12-07 23:40:54 +01:00
commit 6fb9eee74c
5143 changed files with 1153594 additions and 0 deletions

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// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved.
#if PLATFORM_TOOLS_WINDOWS
#include "WindowsPlatformTools.h"
#include "Engine/Platform/FileSystem.h"
#include "Engine/Platform/Windows/WindowsPlatformSettings.h"
#include "Engine/Core/Config/GameSettings.h"
#include "Editor/Utilities/EditorUtilities.h"
#include "Engine/Graphics/Textures/TextureData.h"
const Char* WindowsPlatformTools::GetDisplayName() const
{
return TEXT("Windows");
}
const Char* WindowsPlatformTools::GetName() const
{
return TEXT("Windows");
}
PlatformType WindowsPlatformTools::GetPlatform() const
{
return PlatformType::Windows;
}
ArchitectureType WindowsPlatformTools::GetArchitecture() const
{
return _arch;
}
bool WindowsPlatformTools::OnDeployBinaries(CookingData& data)
{
const auto platformSettings = WindowsPlatformSettings::Instance();
const auto& outputPath = data.OutputPath;
// Apply executable icon
Array<String> files;
FileSystem::DirectoryGetFiles(files, outputPath, TEXT("*.exe"), DirectorySearchOption::TopDirectoryOnly);
if (files.HasItems())
{
TextureData iconData;
if (!EditorUtilities::GetApplicationImage(platformSettings->OverrideIcon, iconData))
{
if (EditorUtilities::UpdateExeIcon(files[0], iconData))
{
data.Error(TEXT("Failed to change output executable file icon."));
return true;
}
}
}
return false;
}
#endif