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37
Source/Editor/CustomEditors/Dedicated/AnimatedModelEditor.cs
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37
Source/Editor/CustomEditors/Dedicated/AnimatedModelEditor.cs
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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using FlaxEditor.Surface;
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using FlaxEngine;
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namespace FlaxEditor.CustomEditors.Dedicated
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{
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/// <summary>
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/// Custom editor for <see cref="AnimatedModel"/>.
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/// </summary>
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/// <seealso cref="ActorEditor" />
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[CustomEditor(typeof(AnimatedModel)), DefaultEditor]
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public class AnimatedModelEditor : ActorEditor
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{
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/// <inheritdoc />
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public override void Initialize(LayoutElementsContainer layout)
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{
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base.Initialize(layout);
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// Show instanced parameters to view/edit at runtime
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if (Values.IsSingleObject && Editor.Instance.StateMachine.IsPlayMode)
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{
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var group = layout.Group("Parameters");
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group.Panel.Open(false);
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group.Panel.IndexInParent -= 2;
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var animatedModel = (AnimatedModel)Values[0];
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var parameters = animatedModel.Parameters;
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var data = SurfaceUtils.InitGraphParameters(parameters);
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SurfaceUtils.DisplayGraphParameters(group, data,
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(instance, parameter, tag) => ((AnimatedModel)instance).GetParameterValue(parameter.Identifier),
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(instance, value, parameter, tag) => ((AnimatedModel)instance).SetParameterValue(parameter.Identifier, value),
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Values);
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}
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}
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}
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}
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