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Source/Editor/CustomEditors/Dedicated/TerrainEditor.cs
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40
Source/Editor/CustomEditors/Dedicated/TerrainEditor.cs
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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using FlaxEngine;
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namespace FlaxEditor.CustomEditors.Dedicated
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{
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/// <summary>
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/// Custom editor for <see cref="Terrain"/>.
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/// </summary>
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/// <seealso cref="ActorEditor" />
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[CustomEditor(typeof(Terrain)), DefaultEditor]
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public class TerrainEditor : ActorEditor
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{
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/// <inheritdoc />
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public override void Initialize(LayoutElementsContainer layout)
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{
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base.Initialize(layout);
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// Add info box
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if (IsSingleObject && Values[0] is Terrain terrain)
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{
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var patchesCount = terrain.PatchesCount;
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var chunkSize = terrain.ChunkSize;
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var resolution = terrain.Scale;
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var totalSize = terrain.Box.Size;
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string text = string.Format("Patches: {0}\nTotal Chunks: {1}\nChunk Size: {2}\nResolution: {3}m x {4}m\nTotal size: {5}km x {6}km",
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patchesCount,
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patchesCount * 16,
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chunkSize,
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1.0f / (resolution.X + 1e-9f),
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1.0f / (resolution.Z + 1e-9f),
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totalSize.X * 0.00001f,
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totalSize.Z * 0.00001f
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);
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var label = layout.Label(text);
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label.Label.AutoHeight = true;
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}
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}
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}
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}
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