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59
Source/Editor/CustomEditors/Editors/SkeletonNodeEditor.cs
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59
Source/Editor/CustomEditors/Editors/SkeletonNodeEditor.cs
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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using FlaxEditor.CustomEditors.Elements;
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using FlaxEditor.GUI;
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using FlaxEngine;
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namespace FlaxEditor.CustomEditors.Editors
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{
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/// <summary>
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/// Custom editor for picking skeleton node. Instead of choosing node index or entering node text it shows a combo box with simple tag picking by name.
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/// </summary>
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public sealed class SkeletonNodeEditor : CustomEditor
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{
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private ComboBoxElement element;
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/// <inheritdoc />
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public override DisplayStyle Style => DisplayStyle.Inline;
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/// <inheritdoc />
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public override void Initialize(LayoutElementsContainer layout)
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{
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element = layout.ComboBox();
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element.ComboBox.SelectedIndexChanged += OnSelectedIndexChanged;
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// Set node names
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if (ParentEditor != null
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&& ParentEditor.Values.Count == 1 && ParentEditor.Values[0] is BoneSocket boneSocket
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&& boneSocket.Parent is AnimatedModel animatedModel && animatedModel.SkinnedModel
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&& !animatedModel.SkinnedModel.WaitForLoaded())
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{
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var nodes = animatedModel.SkinnedModel.Nodes;
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for (int nodeIndex = 0; nodeIndex < nodes.Length; nodeIndex++)
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element.ComboBox.AddItem(nodes[nodeIndex].Name);
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}
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}
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private void OnSelectedIndexChanged(ComboBox comboBox)
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{
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string value = comboBox.SelectedItem;
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SetValue(value);
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}
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/// <inheritdoc />
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public override void Refresh()
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{
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base.Refresh();
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if (HasDifferentValues)
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{
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// TODO: support different values on many actor selected
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}
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else
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{
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string value = (string)Values[0];
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element.ComboBox.SelectedItem = value;
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}
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}
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}
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}
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