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116
Source/Editor/GUI/Drag/DragAssets.cs
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116
Source/Editor/GUI/Drag/DragAssets.cs
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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using System;
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using System.Collections.Generic;
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using FlaxEditor.Content;
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using FlaxEngine;
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using FlaxEngine.GUI;
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namespace FlaxEditor.GUI.Drag
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{
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/// <summary>
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/// Assets collection drag handler.
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/// </summary>
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public sealed class DragAssets : DragAssets<DragEventArgs>
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="DragAssets"/> class.
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/// </summary>
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/// <param name="validateFunction">The validation function</param>
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public DragAssets(Func<AssetItem, bool> validateFunction)
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: base(validateFunction)
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{
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}
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}
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/// <summary>
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/// Helper class for handling <see cref="AssetItem"/> drag and drop.
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/// </summary>
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/// <seealso cref="AssetItem" />
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public class DragAssets<U> : DragHelper<AssetItem, U> where U : DragEventArgs
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{
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/// <summary>
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/// The default prefix for drag data used for <see cref="ContentItem"/>.
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/// </summary>
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public const string DragPrefix = DragItems<DragEventArgs>.DragPrefix;
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/// <summary>
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/// Creates a new DragHelper
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/// </summary>
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/// <param name="validateFunction">The validation function</param>
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public DragAssets(Func<AssetItem, bool> validateFunction)
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: base(validateFunction)
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{
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}
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/// <summary>
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/// Gets the drag data (finds asset item).
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/// </summary>
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/// <param name="asset">The asset.</param>
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/// <returns>The data.</returns>
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public DragData ToDragData(Asset asset) => GetDragData(asset);
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/// <inheritdoc/>
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public override DragData ToDragData(AssetItem item) => GetDragData(item);
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/// <inheritdoc/>
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public override DragData ToDragData(IEnumerable<AssetItem> items) => GetDragData(items);
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/// <summary>
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/// Gets the drag data.
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/// </summary>
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/// <param name="asset">The asset.</param>
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/// <returns>The data.</returns>
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public static DragData GetDragData(Asset asset)
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{
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return DragItems<DragEventArgs>.GetDragData(Editor.Instance.ContentDatabase.Find(asset.ID));
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}
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/// <summary>
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/// Gets the drag data.
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/// </summary>
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/// <param name="item">The item.</param>
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/// <returns>The data.</returns>
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public static DragData GetDragData(AssetItem item)
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{
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return DragItems<DragEventArgs>.GetDragData(item);
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}
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/// <summary>
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/// Gets the drag data.
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/// </summary>
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/// <param name="items">The items.</param>
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/// <returns>The data.</returns>
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public static DragData GetDragData(IEnumerable<AssetItem> items)
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{
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return DragItems<DragEventArgs>.GetDragData(items);
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}
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/// <summary>
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/// Tries to parse the drag data to extract <see cref="AssetItem"/> collection.
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/// </summary>
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/// <param name="data">The data.</param>
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/// <returns>Gathered objects or empty array if cannot get any valid.</returns>
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public override IEnumerable<AssetItem> FromDragData(DragData data)
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{
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if (data is DragDataText dataText)
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{
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if (dataText.Text.StartsWith(DragPrefix))
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{
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// Remove prefix and parse spitted names
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var paths = dataText.Text.Remove(0, DragPrefix.Length).Split('\n');
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var results = new List<AssetItem>(paths.Length);
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for (int i = 0; i < paths.Length; i++)
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{
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// Find element
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if (Editor.Instance.ContentDatabase.Find(paths[i]) is AssetItem obj)
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results.Add(obj);
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}
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return results.ToArray();
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}
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}
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return new AssetItem[0];
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}
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}
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}
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