You're breathtaking!
This commit is contained in:
205
Source/Editor/History/UndoActionObject.cs
Normal file
205
Source/Editor/History/UndoActionObject.cs
Normal file
@@ -0,0 +1,205 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using FlaxEditor.Utilities;
|
||||
using FlaxEngine;
|
||||
|
||||
namespace FlaxEditor.History
|
||||
{
|
||||
/// <summary>
|
||||
/// Undo action object.
|
||||
/// </summary>
|
||||
/// <seealso cref="IUndoAction" />
|
||||
[Serializable]
|
||||
public class UndoActionObject : UndoActionBase<UndoActionObject.DataStorage>
|
||||
{
|
||||
/// <summary>
|
||||
/// The data value storage to solve issue for flax objects and editor scene tree nodes which are serialized by ref id.
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public struct DataValue
|
||||
{
|
||||
/// <summary>
|
||||
/// The generic value (anything).
|
||||
/// </summary>
|
||||
public object Generic;
|
||||
|
||||
/// <summary>
|
||||
/// The flax object.
|
||||
/// </summary>
|
||||
public FlaxEngine.Object FlaxObject;
|
||||
|
||||
/// <summary>
|
||||
/// The editor node object.
|
||||
/// </summary>
|
||||
public SceneGraph.SceneGraphNode EditorNode;
|
||||
|
||||
/// <summary>
|
||||
/// The id.
|
||||
/// </summary>
|
||||
public Guid? Id;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the proper value.
|
||||
/// </summary>
|
||||
[NoSerialize]
|
||||
public object Value => EditorNode ?? FlaxObject ?? Generic ?? Id;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="DataValue"/> struct.
|
||||
/// </summary>
|
||||
/// <param name="value">The value.</param>
|
||||
public DataValue(object value)
|
||||
{
|
||||
Generic = null;
|
||||
FlaxObject = null;
|
||||
EditorNode = null;
|
||||
Id = null;
|
||||
|
||||
if (value is SceneGraph.SceneGraphNode editorNode)
|
||||
{
|
||||
EditorNode = editorNode;
|
||||
}
|
||||
else if (value is FlaxEngine.Object flaxObject)
|
||||
{
|
||||
FlaxObject = flaxObject;
|
||||
}
|
||||
else if (value is Guid guid)
|
||||
{
|
||||
Id = guid;
|
||||
}
|
||||
else
|
||||
{
|
||||
Generic = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The data.
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public struct DataStorage
|
||||
{
|
||||
/// <summary>
|
||||
/// The values 1.
|
||||
/// </summary>
|
||||
public DataValue[] Values1;
|
||||
|
||||
/// <summary>
|
||||
/// The values 2.
|
||||
/// </summary>
|
||||
public DataValue[] Values2;
|
||||
|
||||
/// <summary>
|
||||
/// The instance.
|
||||
/// </summary>
|
||||
public DataValue Instance;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Prepared undo data container object.
|
||||
/// </summary>
|
||||
public struct DataPrepared
|
||||
{
|
||||
/// <summary>
|
||||
/// The difference data.
|
||||
/// </summary>
|
||||
public MemberComparison[] Diff;
|
||||
|
||||
/// <summary>
|
||||
/// The target object instance.
|
||||
/// </summary>
|
||||
public object TargetInstance;
|
||||
}
|
||||
|
||||
// For objects that cannot be referenced in undo action like: FlaxEngine.Object or SceneGraphNode we store them in DataStorage,
|
||||
// otherwise here:
|
||||
private readonly object TargetInstance;
|
||||
|
||||
private readonly MemberInfoPath[] Members;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the target.
|
||||
/// </summary>
|
||||
public object Target => TargetInstance;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="UndoActionObject"/> class.
|
||||
/// </summary>
|
||||
/// <param name="diff">The difference.</param>
|
||||
/// <param name="actionString">The action string.</param>
|
||||
/// <param name="targetInstance">The target instance.</param>
|
||||
public UndoActionObject(List<MemberComparison> diff, string actionString, object targetInstance)
|
||||
{
|
||||
bool useDataStorageForInstance = targetInstance is FlaxEngine.Object || targetInstance is SceneGraph.SceneGraphNode;
|
||||
|
||||
ActionString = actionString;
|
||||
TargetInstance = useDataStorageForInstance ? null : targetInstance;
|
||||
|
||||
int count = diff.Count;
|
||||
var values1 = new DataValue[count];
|
||||
var values2 = new DataValue[count];
|
||||
Members = new MemberInfoPath[count];
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
values1[i] = new DataValue(diff[i].Value1);
|
||||
values2[i] = new DataValue(diff[i].Value2);
|
||||
Members[i] = diff[i].MemberPath;
|
||||
}
|
||||
|
||||
Data = new DataStorage
|
||||
{
|
||||
Values1 = values1,
|
||||
Values2 = values2,
|
||||
Instance = new DataValue(useDataStorageForInstance ? targetInstance : null)
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Prepares the data for the undo.
|
||||
/// </summary>
|
||||
/// <returns>The prepared undo action data.</returns>
|
||||
public DataPrepared PrepareData()
|
||||
{
|
||||
var data = Data;
|
||||
var count = data.Values1.Length;
|
||||
var diff = new MemberComparison[count];
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
diff[i] = new MemberComparison(Members[i], data.Values1[i].Value, data.Values2[i].Value);
|
||||
}
|
||||
return new DataPrepared
|
||||
{
|
||||
Diff = diff,
|
||||
TargetInstance = data.Instance.Value ?? TargetInstance,
|
||||
};
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ActionString { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Do()
|
||||
{
|
||||
var data = PrepareData();
|
||||
for (var i = 0; i < data.Diff.Length; i++)
|
||||
{
|
||||
var diff = data.Diff[i];
|
||||
diff.SetMemberValue(data.TargetInstance, diff.Value2);
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Undo()
|
||||
{
|
||||
var data = PrepareData();
|
||||
for (var i = data.Diff.Length - 1; i >= 0; i--)
|
||||
{
|
||||
var diff = data.Diff[i];
|
||||
diff.SetMemberValue(data.TargetInstance, diff.Value1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user