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Source/Editor/Modules/SourceCodeEditing/ISourceCodeEditor.cs
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62
Source/Editor/Modules/SourceCodeEditing/ISourceCodeEditor.cs
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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namespace FlaxEditor.Modules.SourceCodeEditing
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{
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/// <summary>
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/// Interface for source code editing plugins.
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/// </summary>
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public interface ISourceCodeEditor
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{
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/// <summary>
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/// Gets the editor name. Used to show in the UI.
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/// </summary>
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string Name { get; }
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/// <summary>
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/// Gets the custom arguments for the Flax.Build tool to add when generating project files for this code editor. Can be used to pick a different project files generator. Empty by default.
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/// </summary>
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string GenerateProjectCustomArgs { get; }
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/// <summary>
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/// Opens the solution file (source code project file).
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/// </summary>
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void OpenSolution();
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/// <summary>
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/// Opens the source file.
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/// </summary>
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/// <param name="path">The file path to open.</param>
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/// <param name="line">The line number to navigate to. Use 0 to not use it.</param>
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void OpenFile(string path, int line);
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/// <summary>
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/// Called when source file gets added to the workspace. Can be used to automatically include new files into the project files.
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/// </summary>
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/// <param name="path">The path.</param>
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void OnFileAdded(string path);
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/// <summary>
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/// Called when editor gets selected.
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/// </summary>
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/// <param name="editor">The editor.</param>
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void OnSelected(Editor editor);
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/// <summary>
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/// Called when editor gets deselected.
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/// </summary>
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/// <param name="editor">The editor.</param>
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void OnDeselected(Editor editor);
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/// <summary>
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/// Called when editor gets added.
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/// </summary>
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/// <param name="editor">The editor.</param>
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void OnAdded(Editor editor);
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/// <summary>
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/// Called when editor gets removed.
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/// </summary>
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/// <param name="editor">The editor.</param>
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void OnRemoved(Editor editor);
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}
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}
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