You're breathtaking!
This commit is contained in:
35
Source/Editor/SceneGraph/Actors/BoxColliderNode.cs
Normal file
35
Source/Editor/SceneGraph/Actors/BoxColliderNode.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
|
||||
using FlaxEngine;
|
||||
|
||||
namespace FlaxEditor.SceneGraph.Actors
|
||||
{
|
||||
/// <summary>
|
||||
/// Scene tree node for <see cref="BoxCollider"/> actor type.
|
||||
/// </summary>
|
||||
/// <seealso cref="ColliderNode" />
|
||||
[HideInEditor]
|
||||
public sealed class BoxColliderNode : ColliderNode
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public BoxColliderNode(Actor actor)
|
||||
: base(actor)
|
||||
{
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool RayCastSelf(ref RayCastData ray, out float distance, out Vector3 normal)
|
||||
{
|
||||
// Pick wires
|
||||
var actor = (BoxCollider)_actor;
|
||||
var box = actor.OrientedBox;
|
||||
if (Utilities.Utils.RayCastWire(ref box, ref ray.Ray, out distance, ref ray.View.Position))
|
||||
{
|
||||
normal = Vector3.Up;
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.RayCastSelf(ref ray, out distance, out normal);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user