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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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#pragma once
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#include "Editor/Scripting/CodeEditor.h"
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/// <summary>
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/// Basic implementation for editing source code on a target platform.
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/// </summary>
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class SystemDefaultCodeEditor : public CodeEditor
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{
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public:
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// [CodeEditor]
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CodeEditorTypes GetType() const override;
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String GetName() const override;
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void OpenFile(const String& path, int32 line) override;
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void OpenSolution() override;
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};
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