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52
Source/Editor/Surface/SurfaceNodeElementControl.cs
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52
Source/Editor/Surface/SurfaceNodeElementControl.cs
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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using FlaxEngine;
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using FlaxEngine.GUI;
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namespace FlaxEditor.Surface
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{
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/// <summary>
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/// Base class for <see cref="SurfaceNode"/> element controls. Implements <see cref="ISurfaceNodeElement"/>.
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/// </summary>
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/// <seealso cref="FlaxEngine.GUI.Control" />
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/// <seealso cref="FlaxEditor.Surface.ISurfaceNodeElement" />
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[HideInEditor]
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public abstract class SurfaceNodeElementControl : Control, ISurfaceNodeElement
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{
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/// <inheritdoc />
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public SurfaceNode ParentNode { get; }
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/// <inheritdoc />
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public NodeElementArchetype Archetype { get; }
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/// <summary>
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/// Gets the surface.
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/// </summary>
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public VisjectSurface Surface => ParentNode.Surface;
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/// <summary>
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/// Initializes a new instance of the <see cref="SurfaceNodeElementControl"/> class.
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/// </summary>
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/// <param name="parentNode">The parent node.</param>
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/// <param name="archetype">The element archetype.</param>
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/// <param name="location">The location.</param>
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/// <param name="size">The size.</param>
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/// <param name="autoFocus">if set to <c>true</c> can focus this control.</param>
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protected SurfaceNodeElementControl(SurfaceNode parentNode, NodeElementArchetype archetype, Vector2 location, Vector2 size, bool autoFocus)
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: base(location, size)
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{
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AutoFocus = autoFocus;
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TooltipText = archetype.Tooltip;
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ParentNode = parentNode;
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Archetype = archetype;
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}
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/// <summary>
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/// Called when surface can edit state gets changed. Can be used to enable/disable UI elements that are surface data editing.
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/// </summary>
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/// <param name="canEdit">True if can edit surface data, otherwise false.</param>
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public virtual void OnSurfaceCanEditChanged(bool canEdit)
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{
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}
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}
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}
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