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81
Source/Editor/Windows/SplashScreen.h
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81
Source/Editor/Windows/SplashScreen.h
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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#pragma once
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#include "Engine/Core/Types/DateTime.h"
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#include "Engine/Platform/Window.h"
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class Asset;
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class Font;
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/// <summary>
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/// Splash Screen popup
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/// </summary>
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class SplashScreen
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{
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private:
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Window* _window = nullptr;
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Font* _titleFont = nullptr;
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Font* _subtitleFont = nullptr;
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String _title;
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DateTime _startTime;
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String _infoText;
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float _dpiScale, _width, _height;
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StringView _quote;
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public:
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/// <summary>
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/// Finalizes an instance of the <see cref="SplashScreen"/> class.
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/// </summary>
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~SplashScreen();
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public:
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/// <summary>
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/// Sets the title text.
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/// </summary>
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/// <param name="title">The title text.</param>
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void SetTitle(const String& title)
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{
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_title = title;
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}
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/// <summary>
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/// Gets the title text.
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/// </summary>
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/// <returns>Title text.</returns>
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FORCE_INLINE const String& GetTitle() const
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{
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return _title;
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}
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/// <summary>
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/// Determines whether this popup is visible.
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/// </summary>
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/// <returns>True if this popup is visible, otherwise false</returns>
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FORCE_INLINE bool IsVisible() const
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{
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return _window != nullptr;
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}
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public:
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/// <summary>
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/// Shows popup.
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/// </summary>
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void Show();
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/// <summary>
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/// Closes popup.
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/// </summary>
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void Close();
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private:
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void OnShown();
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void OnDraw();
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bool HasLoadedFonts() const;
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void OnFontLoaded(Asset* asset);
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};
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