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Source/Engine/Content/Storage/FlaxChunk.h
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242
Source/Engine/Content/Storage/FlaxChunk.h
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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#pragma once
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#include "Engine/Core/Types/DataContainer.h"
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#include "Engine/Core/Types/DateTime.h"
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#include "../Config.h"
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/// <summary>
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/// Custom flags for the storage chunk data.
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/// </summary>
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enum class FlaxChunkFlags
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{
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/// <summary>
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/// The none.
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/// </summary>
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None = 0,
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/// <summary>
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/// Compress chunk data using LZ4 algorithm.
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/// </summary>
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CompressedLZ4 = 1,
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};
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DECLARE_ENUM_OPERATORS(FlaxChunkFlags);
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/// <summary>
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/// Represents chunks of data used by the content storage layer
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/// </summary>
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class FLAXENGINE_API FlaxChunk
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{
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public:
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/// <summary>
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/// Chunk of data location info
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/// </summary>
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struct Location
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{
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/// <summary>
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/// Address of the chunk beginning in file
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/// </summary>
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uint32 Address;
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/// <summary>
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/// Chunk size (in bytes)
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/// Note: chunk which size equals 0 is considered as not existing
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/// </summary>
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uint32 Size;
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/// <summary>
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/// Init
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/// </summary>
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Location()
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: Address(0)
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, Size(0)
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{
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}
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/// <summary>
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/// Init
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/// </summary>
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/// <param name="location">The location.</param>
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/// <param name="size">The size.</param>
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Location(uint32 location, uint32 size)
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: Address(location)
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, Size(size)
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{
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}
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};
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public:
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/// <summary>
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/// The chunk location in file.
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/// </summary>
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Location LocationInFile;
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/// <summary>
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/// The chunk flags.
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/// </summary>
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FlaxChunkFlags Flags;
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/// <summary>
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/// The last usage time (UTC).
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/// </summary>
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DateTime LastAccessTime;
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/// <summary>
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/// The chunk data.
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/// </summary>
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BytesContainer Data;
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public:
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/// <summary>
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/// Initializes a new instance of the <see cref="FlaxChunk"/> class.
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/// </summary>
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FlaxChunk()
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: Flags(FlaxChunkFlags::None)
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, LastAccessTime(0)
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="FlaxChunk"/> class.
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/// </summary>
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/// <param name="location">The chunk location in the file.</param>
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FlaxChunk(const Location& location)
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: LocationInFile(location)
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, Flags(FlaxChunkFlags::None)
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, LastAccessTime(0)
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="FlaxChunk" /> class.
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/// </summary>
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/// <param name="location">The chunk location in the file.</param>
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/// <param name="flags">The flags.</param>
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FlaxChunk(const Location& location, const FlaxChunkFlags flags)
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: LocationInFile(location)
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, Flags(flags)
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, LastAccessTime(0)
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="FlaxChunk"/> class.
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/// </summary>
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/// <param name="address">The address in the file.</param>
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/// <param name="size">The size in bytes.</param>
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FlaxChunk(uint32 address, uint32 size)
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: LocationInFile(address, size)
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, Flags(FlaxChunkFlags::None)
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, LastAccessTime(0)
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{
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}
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public:
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/// <summary>
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/// Finalizes an instance of the <see cref="FlaxChunk"/> class.
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/// </summary>
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~FlaxChunk()
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{
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}
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public:
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/// <summary>
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/// Gets this chunk data pointer.
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/// </summary>
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/// <returns>Data</returns>
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FORCE_INLINE byte* Get()
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{
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return Data.Get();
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}
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/// <summary>
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/// Gets this chunk data pointer.
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/// </summary>
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/// <returns>Data</returns>
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FORCE_INLINE const byte* Get() const
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{
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return Data.Get();
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}
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/// <summary>
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/// Gets this chunk data pointer.
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/// </summary>
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/// <returns>Data</returns>
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template<typename T>
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FORCE_INLINE T* Get() const
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{
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return (T*)Data.Get();
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}
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/// <summary>
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/// Gets this chunk data size (in bytes).
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/// </summary>
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/// <returns>Data size</returns>
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FORCE_INLINE int32 Size() const
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{
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return Data.Length();
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}
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public:
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/// <summary>
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/// Determines whether this chunk is loaded.
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/// </summary>
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/// <returns>True if this instance is loaded, otherwise false.</returns>
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FORCE_INLINE bool IsLoaded() const
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{
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return Data.IsValid();
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}
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/// <summary>
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/// Determines whether this chunk is missing (no data loaded or assigned).
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/// </summary>
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/// <returns>True if this instance is missing, otherwise false.</returns>
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FORCE_INLINE bool IsMissing() const
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{
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return Data.IsInvalid();
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}
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/// <summary>
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/// Determines whether this chunk exists in a file.
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/// </summary>
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/// <returns>True if this instance is in a file, otherwise false.</returns>
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FORCE_INLINE bool ExistsInFile() const
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{
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return LocationInFile.Size > 0;
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}
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/// <summary>
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/// Registers the usage operation of chunk data.
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/// </summary>
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void RegisterUsage()
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{
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LastAccessTime = DateTime::NowUTC();
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}
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/// <summary>
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/// Unloads this chunk data.
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/// </summary>
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void Unload()
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{
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Data.Release();
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}
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/// <summary>
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/// Clones this chunk data (doesn't copy location in file).
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/// </summary>
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/// <returns>The cloned chunk.</returns>
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FlaxChunk* Clone() const
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{
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auto chunk = New<FlaxChunk>();
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chunk->Data.Copy(Data);
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return chunk;
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}
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};
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