You're breathtaking!

This commit is contained in:
Wojtek Figat
2020-12-07 23:40:54 +01:00
commit 6fb9eee74c
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
#include "AssetExporters.h"
#if COMPILE_WITH_ASSETS_EXPORTER
#include "Engine/Core/Log.h"
#include "Engine/Audio/AudioClip.h"
#include "Engine/Platform/File.h"
#include "Engine/Tools/AudioTool/OggVorbisEncoder.h"
ExportAssetResult AssetExporters::ExportAudioClip(ExportAssetContext& context)
{
#if COMPILE_WITH_OGG_VORBIS
// Prepare
auto asset = (AudioClip*)context.Asset.Get();
auto lock = asset->Storage->LockSafe();
auto path = GET_OUTPUT_PATH(context, "ogg");
// Get audio data
Array<byte> rawData;
AudioDataInfo rawDataInfo;
if (asset->ExtractDataRaw(rawData, rawDataInfo))
return ExportAssetResult::CannotLoadData;
// Encode PCM data
BytesContainer encodedData;
OggVorbisEncoder encoder;
if (encoder.Convert(rawData.Get(), rawDataInfo, encodedData, 1.0f))
{
LOG(Warning, "Failed to compress audio data");
return ExportAssetResult::Error;
}
// Save to file
if (File::WriteAllBytes(path, encodedData.Get(), encodedData.Length()))
{
LOG(Warning, "Failed to save data to file");
return ExportAssetResult::Error;
}
return ExportAssetResult::Ok;
#else
LOG(Warning, "OggVorbis support is disabled.");
return ExportAssetResult::Error;
#endif
}
#endif