You're breathtaking!

This commit is contained in:
Wojtek Figat
2020-12-07 23:40:54 +01:00
commit 6fb9eee74c
5143 changed files with 1153594 additions and 0 deletions

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
#pragma once
#include "Types.h"
#if COMPILE_WITH_ASSETS_IMPORTER
#include "Engine/Graphics/Materials/MaterialParams.h"
#include "Engine/Content/Assets/MaterialInstance.h"
#include "Engine/Serialization/MemoryWriteStream.h"
/// <summary>
/// Creating material instances utility.
/// </summary>
class CreateMaterialInstance
{
public:
/// <summary>
/// Creates the asset.
/// </summary>
/// <param name="context">The importing context.</param>
/// <returns>Result.</returns>
static CreateAssetResult Create(CreateAssetContext& context)
{
// Base
IMPORT_SETUP(MaterialInstance, 4);
// Chunk 0 - Header
if (context.AllocateChunk(0))
return CreateAssetResult::CannotAllocateChunk;
MemoryWriteStream stream(256);
stream.Write(&Guid::Empty);
MaterialParams::Save(&stream, nullptr);
context.Data.Header.Chunks[0]->Data.Copy(stream.GetHandle(), stream.GetPosition());
return CreateAssetResult::Ok;
}
};
#endif