You're breathtaking!

This commit is contained in:
Wojtek Figat
2020-12-07 23:40:54 +01:00
commit 6fb9eee74c
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Core/Config/Settings.h"
#include "Engine/Serialization/Serialization.h"
/// <summary>
/// Specifies the display mode of a game window.
/// </summary>
API_ENUM() enum class GameWindowMode
{
/// <summary>
/// The window has borders and does not take up the full screen.
/// </summary>
Windowed = 0,
/// <summary>
/// The window takes up the full screen exclusively.
/// </summary>
Fullscreen = 1,
/// <summary>
/// The window behaves like in Windowed mode but has no borders.
/// </summary>
Borderless = 2,
/// <summary>
/// Same as in Borderless, but is of the size of the screen.
/// </summary>
FullscreenBorderless = 3
};