You're breathtaking!

This commit is contained in:
Wojtek Figat
2020-12-07 23:40:54 +01:00
commit 6fb9eee74c
5143 changed files with 1153594 additions and 0 deletions

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
#include "DefaultGPUTasksExecutor.h"
#include "GPUTasksContext.h"
#include "GPUTask.h"
#include "Engine/Graphics/GPUDevice.h"
DefaultGPUTasksExecutor::DefaultGPUTasksExecutor()
: _context(nullptr)
{
}
String DefaultGPUTasksExecutor::ToString() const
{
return TEXT("Default GPU Async Executor");
}
void DefaultGPUTasksExecutor::FrameBegin()
{
// Ensure to have valid async context
if (_context == nullptr)
_context = createContext();
_context->OnFrameBegin();
}
void DefaultGPUTasksExecutor::FrameEnd()
{
ASSERT(_context != nullptr);
// Default implementation performs async operations on end of the frame which is synchronized with a rendering thread
GPUTask* buffer[32];
const int32 count = GPUDevice::Instance->TasksManager.RequestWork(buffer, 32);
for (int32 i = 0; i < count; i++)
{
_context->Run(buffer[i]);
}
_context->OnFrameEnd();
}