You're breathtaking!
This commit is contained in:
203
Source/Engine/Graphics/GPUPipelineState.h
Normal file
203
Source/Engine/Graphics/GPUPipelineState.h
Normal file
@@ -0,0 +1,203 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Engine/Core/Types/BaseTypes.h"
|
||||
#include "Shaders/GPUShaderProgram.h"
|
||||
#include "Enums.h"
|
||||
#include "GPUResource.h"
|
||||
|
||||
/// <summary>
|
||||
/// Describes full graphics pipeline state within single object.
|
||||
/// </summary>
|
||||
API_CLASS(Sealed) class FLAXENGINE_API GPUPipelineState : public GPUResource
|
||||
{
|
||||
DECLARE_SCRIPTING_TYPE_NO_SPAWN(GPUPipelineState);
|
||||
static GPUPipelineState* Spawn(const SpawnParams& params);
|
||||
static GPUPipelineState* New();
|
||||
|
||||
public:
|
||||
|
||||
/// <summary>
|
||||
/// Pipeline state description
|
||||
/// </summary>
|
||||
API_STRUCT() struct Description
|
||||
{
|
||||
DECLARE_SCRIPTING_TYPE_NO_SPAWN(Description);
|
||||
|
||||
/// <summary>
|
||||
/// Enable/disable depth write
|
||||
/// </summary>
|
||||
API_FIELD() bool DepthWriteEnable;
|
||||
|
||||
/// <summary>
|
||||
/// Enable/disable depth test
|
||||
/// </summary>
|
||||
API_FIELD() bool DepthTestEnable;
|
||||
|
||||
/// <summary>
|
||||
/// Enable/disable depth clipping
|
||||
/// </summary>
|
||||
API_FIELD() bool DepthClipEnable;
|
||||
|
||||
/// <summary>
|
||||
/// A function that compares depth data against existing depth data
|
||||
/// </summary>
|
||||
API_FIELD() ComparisonFunc DepthFunc;
|
||||
|
||||
/// <summary>
|
||||
/// Vertex shader program
|
||||
/// </summary>
|
||||
API_FIELD() GPUShaderProgramVS* VS;
|
||||
|
||||
/// <summary>
|
||||
/// Hull shader program
|
||||
/// </summary>
|
||||
API_FIELD() GPUShaderProgramHS* HS;
|
||||
|
||||
/// <summary>
|
||||
/// Domain shader program
|
||||
/// </summary>
|
||||
API_FIELD() GPUShaderProgramDS* DS;
|
||||
|
||||
/// <summary>
|
||||
/// Geometry shader program
|
||||
/// </summary>
|
||||
API_FIELD() GPUShaderProgramGS* GS;
|
||||
|
||||
/// <summary>
|
||||
/// Pixel shader program
|
||||
/// </summary>
|
||||
API_FIELD() GPUShaderProgramPS* PS;
|
||||
|
||||
/// <summary>
|
||||
/// Input primitives topology
|
||||
/// </summary>
|
||||
API_FIELD() PrimitiveTopologyType PrimitiveTopologyType;
|
||||
|
||||
/// <summary>
|
||||
/// True if use wireframe rendering, otherwise false
|
||||
/// </summary>
|
||||
API_FIELD() bool Wireframe;
|
||||
|
||||
/// <summary>
|
||||
/// Primitives culling mode
|
||||
/// </summary>
|
||||
API_FIELD() CullMode CullMode;
|
||||
|
||||
/// <summary>
|
||||
/// Colors blending mode
|
||||
/// </summary>
|
||||
API_FIELD() BlendingMode BlendMode;
|
||||
|
||||
public:
|
||||
|
||||
/// <summary>
|
||||
/// Default description
|
||||
/// </summary>
|
||||
API_FIELD(ReadOnly) static Description Default;
|
||||
|
||||
/// <summary>
|
||||
/// Default description without using depth buffer at all
|
||||
/// </summary>
|
||||
API_FIELD(ReadOnly) static Description DefaultNoDepth;
|
||||
|
||||
/// <summary>
|
||||
/// Default description for fullscreen triangle rendering
|
||||
/// </summary>
|
||||
API_FIELD(ReadOnly) static Description DefaultFullscreenTriangle;
|
||||
};
|
||||
|
||||
protected:
|
||||
|
||||
ShaderBindings _meta;
|
||||
|
||||
public:
|
||||
|
||||
#if BUILD_DEBUG
|
||||
|
||||
/// <summary>
|
||||
/// The description of the pipeline state cached on creation in debug builds. Can be used to help with rendering crashes or issues and validation.
|
||||
/// </summary>
|
||||
Description DebugDesc;
|
||||
|
||||
#endif
|
||||
|
||||
public:
|
||||
|
||||
/// <summary>
|
||||
/// Gets constant buffers usage mask (each set bit marks usage of the constant buffer at the bit index slot). Combined from all the used shader stages.
|
||||
/// </summary>
|
||||
/// <returns>The constant buffers usage mask.</returns>
|
||||
FORCE_INLINE uint32 GetUsedCBsMask() const
|
||||
{
|
||||
return _meta.UsedCBsMask;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets shader resources usage mask (each set bit marks usage of the shader resource slot at the bit index slot). Combined from all the used shader stages.
|
||||
/// </summary>
|
||||
/// <returns>The shader resource usage mask.</returns>
|
||||
FORCE_INLINE uint32 GetUsedSRsMask() const
|
||||
{
|
||||
return _meta.UsedSRsMask;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets unordered access usage mask (each set bit marks usage of the unordered access slot at the bit index slot). Combined from all the used shader stages.
|
||||
/// </summary>
|
||||
/// <returns>The unordered access usage mask.</returns>
|
||||
FORCE_INLINE uint32 GetUsedUAsMask() const
|
||||
{
|
||||
return _meta.UsedUAsMask;
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if pipeline state is valid and ready to use
|
||||
/// </summary>
|
||||
/// <returns>True if is valid</returns>
|
||||
API_PROPERTY() virtual bool IsValid() const = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Create new state data
|
||||
/// </summary>
|
||||
/// <param name="desc">Full pipeline state description</param>
|
||||
/// <returns>True if cannot create state, otherwise false</returns>
|
||||
API_FUNCTION() virtual bool Init(API_PARAM(Ref) const Description& desc)
|
||||
{
|
||||
// Cache description in debug builds
|
||||
#if BUILD_DEBUG
|
||||
DebugDesc = desc;
|
||||
#endif
|
||||
|
||||
// Cache shader stages usage flags for pipeline state
|
||||
_meta.InstructionsCount = 0;
|
||||
_meta.UsedCBsMask = 0;
|
||||
_meta.UsedSRsMask = 0;
|
||||
_meta.UsedUAsMask = 0;
|
||||
#define CHECK_STAGE(stage) \
|
||||
if(desc.stage) { \
|
||||
_meta.UsedCBsMask |= desc.stage->GetBindings().UsedCBsMask; \
|
||||
_meta.UsedSRsMask |= desc.stage->GetBindings().UsedSRsMask; \
|
||||
_meta.UsedUAsMask |= desc.stage->GetBindings().UsedUAsMask; \
|
||||
}
|
||||
CHECK_STAGE(VS);
|
||||
CHECK_STAGE(HS);
|
||||
CHECK_STAGE(DS);
|
||||
CHECK_STAGE(GS);
|
||||
CHECK_STAGE(PS);
|
||||
#undef CHECK_STAGE
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
// [GPUResource]
|
||||
ResourceType GetResourceType() const final override
|
||||
{
|
||||
return ResourceType::PipelineState;
|
||||
}
|
||||
};
|
||||
Reference in New Issue
Block a user