You're breathtaking!

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Wojtek Figat
2020-12-07 23:40:54 +01:00
commit 6fb9eee74c
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
#pragma once
#include "GPUResource.h"
/// <summary>
/// Represents a GPU query that measures execution time of GPU operations.
/// The query will measure any GPU operations that take place between its Begin() and End() calls.
/// </summary>
/// <seealso cref="GPUResource" />
class FLAXENGINE_API GPUTimerQuery : public GPUResource
{
public:
/// <summary>
/// Finalizes an instance of the <see cref="GPUTimerQuery"/> class.
/// </summary>
virtual ~GPUTimerQuery()
{
}
public:
/// <summary>
/// Starts the counter.
/// </summary>
virtual void Begin() = 0;
/// <summary>
/// Stops the counter. Can be called more than once without failing.
/// </summary>
virtual void End() = 0;
/// <summary>
/// Determines whether this query has been completed and has valid result to gather.
/// </summary>
/// <returns><c>true</c> if this query has result; otherwise, <c>false</c>.</returns>
virtual bool HasResult() = 0;
/// <summary>
/// Gets the query result time (in milliseconds) it took to execute GPU commands between Begin/End calls.
/// </summary>
/// <returns>The time in milliseconds.</returns>
virtual float GetResult() = 0;
public:
// [GPUResource]
String ToString() const override
{
return TEXT("TimerQuery");
}
ResourceType GetResourceType() const final override
{
return ResourceType::Query;
}
ObjectType GetObjectType() const final override
{
return ObjectType::Other;
}
};