You're breathtaking!

This commit is contained in:
Wojtek Figat
2020-12-07 23:40:54 +01:00
commit 6fb9eee74c
5143 changed files with 1153594 additions and 0 deletions

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Core/Types/BaseTypes.h"
#include "Engine/Graphics/RenderTools.h"
#include "Engine/Graphics/Enums.h"
#if GRAPHICS_API_OPENGL
#include "Engine/Graphics/Textures/GPUTextureDescription.h"
#include "IncludeOpenGLHeaders.h"
#if GPU_ENABLE_ASSERTION
// OpenGL results validation
#define VALIDATE_OPENGL_RESULT() RenderToolsOGL::CheckError(__FILE__, __LINE__)
#else
#define VALIDATE_OPENGL_RESULT(x)
#endif
/// <summary>
/// Set of utilities for rendering on OpenGL platform.
/// </summary>
namespace RenderToolsOGL
{
inline GLenum ComparisonFuncToOGL(ComparisonFunc func)
{
switch (func)
{
case ComparisonFunc::Never: return GL_NEVER;
case ComparisonFunc::Less: return GL_LESS;
case ComparisonFunc::Equal: return GL_EQUAL;
case ComparisonFunc::LessEqual: return GL_LEQUAL;
case ComparisonFunc::Grather: return GL_GREATER;
case ComparisonFunc::NotEqual: return GL_NOTEQUAL;
case ComparisonFunc::GratherEqual: return GL_GEQUAL;
case ComparisonFunc::Always: return GL_ALWAYS;
default: CRASH; return GL_ALWAYS;
}
}
const Char* GetErrorString(GLenum errorCode);
void CheckError(const char* file, uint32 line);
void ErrorCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, GLvoid *userParam);
};
#endif