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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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#pragma once
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#include "../GPUSwapChainOGL.h"
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#if GRAPHICS_API_OPENGL && PLATFORM_WINDOWS
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#include "Engine/Platform/Win32/IncludeWindowsHeaders.h"
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/// <summary>
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/// Graphics Device rendering output for OpenGL on Windows
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/// </summary>
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class Win32GPUSwapChainOGL : public GPUSwapChainOGL
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{
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private:
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HWND _hwnd;
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HDC _hdc;
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HGLRC _context;
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bool _isDisposing;
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Win32GPUSwapChainOGL(GPUDeviceOGL* device, const String& name, Window* parent, HWND hwnd, HDC hdc);
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~Win32GPUSwapChainOGL();
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public:
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// Init
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static Win32GPUSwapChainOGL* Create(GPUDeviceOGL* device, const String& name, Window* parent);
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public:
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// [GPUResourceOGL]
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void ReleaseGPU() override;
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// [GPUSwapChainOGL]
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bool IsFullscreen() override;
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void SetFullscreen(bool isFullscreen) override;
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bool DownloadData(TextureData* result) override;
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Task* DownloadDataAsync(TextureData* result) override;
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void Present(bool vsync) override;
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bool Resize(int32 width, int32 height) override;
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};
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#endif
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