You're breathtaking!

This commit is contained in:
Wojtek Figat
2020-12-07 23:40:54 +01:00
commit 6fb9eee74c
5143 changed files with 1153594 additions and 0 deletions

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
#pragma once
#include "../GPUSwapChainOGL.h"
#if GRAPHICS_API_OPENGL && PLATFORM_WINDOWS
#include "Engine/Platform/Win32/IncludeWindowsHeaders.h"
/// <summary>
/// Graphics Device rendering output for OpenGL on Windows
/// </summary>
class Win32GPUSwapChainOGL : public GPUSwapChainOGL
{
private:
HWND _hwnd;
HDC _hdc;
HGLRC _context;
bool _isDisposing;
Win32GPUSwapChainOGL(GPUDeviceOGL* device, const String& name, Window* parent, HWND hwnd, HDC hdc);
~Win32GPUSwapChainOGL();
public:
// Init
static Win32GPUSwapChainOGL* Create(GPUDeviceOGL* device, const String& name, Window* parent);
public:
// [GPUResourceOGL]
void ReleaseGPU() override;
// [GPUSwapChainOGL]
bool IsFullscreen() override;
void SetFullscreen(bool isFullscreen) override;
bool DownloadData(TextureData* result) override;
Task* DownloadDataAsync(TextureData* result) override;
void Present(bool vsync) override;
bool Resize(int32 width, int32 height) override;
};
#endif