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Source/Engine/Level/Actors/BoneSocket.h
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78
Source/Engine/Level/Actors/BoneSocket.h
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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#pragma once
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#include "../Actor.h"
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/// <summary>
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/// Actor that links to the animated model skeleton node transformation.
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/// </summary>
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API_CLASS() class FLAXENGINE_API BoneSocket : public Actor
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{
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DECLARE_SCENE_OBJECT(BoneSocket);
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private:
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String _node;
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int32 _index;
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bool _useScale;
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public:
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/// <summary>
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/// Gets the target node name to link to it.
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/// </summary>
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/// <returns>The target node name.</returns>
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API_PROPERTY(Attributes="EditorOrder(10), EditorDisplay(\"Bone Socket\"), CustomEditorAlias(\"FlaxEditor.CustomEditors.Editors.SkeletonNodeEditor\")")
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FORCE_INLINE const String& GetNode() const
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{
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return _node;
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}
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/// <summary>
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/// Sets the target node to link to it.
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/// </summary>
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/// <param name="name">The target node name.</param>
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API_PROPERTY()
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void SetNode(const StringView& name);
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/// <summary>
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/// Gets the value indicating whenever use the target node scale. Otherwise won't override the actor scale.
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/// </summary>
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/// <returns>If set to <c>true</c> the node socket will use target node scale, otherwise it will be ignored.</returns>
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API_PROPERTY(Attributes="EditorOrder(20), EditorDisplay(\"Bone Socket\"), DefaultValue(false)")
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FORCE_INLINE bool GetUseScale() const
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{
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return _useScale;
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}
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/// <summary>
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/// Sets the value indicating whenever use the target node scale. Otherwise won't override the actor scale.
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/// </summary>
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/// <param name="value">If set to <c>true</c> the node socket will use target node scale, otherwise it will be ignored.</param>
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API_PROPERTY()
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void SetUseScale(bool value);
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public:
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/// <summary>
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/// Updates the actor transformation based on a skeleton node.
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/// </summary>
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API_FUNCTION()
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void UpdateTransformation();
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public:
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// [Actor]
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#if USE_EDITOR
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void OnDebugDrawSelected() override;
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#endif
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void Serialize(SerializeStream& stream, const void* otherObj) override;
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void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
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protected:
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// [Actor]
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void OnTransformChanged() override;
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void OnParentChanged() override;
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};
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