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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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#include "Engine/Platform/FileSystem.h"
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#include "Engine/Debug/DebugLog.h"
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#include "Engine/Animations/Graph/AnimGraph.h"
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#include "Engine/Scripting/InternalCalls.h"
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namespace UtilsInternal
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{
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void MemoryCopy(void* source, void* destination, int32 length)
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{
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Platform::MemoryCopy(destination, source, length);
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}
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}
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void registerFlaxEngineInternalCalls()
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{
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DebugLog::RegisterInternalCalls();
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AnimGraphExecutor::initRuntime();
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ADD_INTERNAL_CALL("FlaxEngine.Utils::MemoryCopy", &UtilsInternal::MemoryCopy);
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}
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