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42
Source/Engine/Scripting/Plugins/Plugin.cs
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42
Source/Engine/Scripting/Plugins/Plugin.cs
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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using System;
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namespace FlaxEngine
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{
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/// <summary>
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/// Base class for game engine editor plugins.
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/// </summary>
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/// <remarks>
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/// Plugins should have a public and parameter-less constructor.
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/// </remarks>
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public abstract class Plugin
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{
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/// <summary>
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/// Gets the description.
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/// </summary>
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/// <remarks>
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/// Plugin description should be a constant part of the plugin created in constructor and valid before calling <see cref="Initialize"/>.
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/// </remarks>
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public virtual PluginDescription Description => new PluginDescription
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{
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Name = GetType().Name,
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Category = "Other",
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Version = new Version(1, 0),
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};
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/// <summary>
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/// Initialization method called when this plugin is loaded to the memory and can be used.
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/// </summary>
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public virtual void Initialize()
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{
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}
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/// <summary>
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/// Cleanup method called when this plugin is being unloaded or reloaded or engine is closing.
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/// </summary>
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public virtual void Deinitialize()
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{
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}
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}
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}
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