You're breathtaking!

This commit is contained in:
Wojtek Figat
2020-12-07 23:40:54 +01:00
commit 6fb9eee74c
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
using System.Collections.Generic;
using System.IO;
using Flax.Build.NativeCpp;
/// <summary>
/// DirectX shaders compiler module using https://github.com/microsoft/DirectXShaderCompiler.
/// </summary>
public class ShaderCompilerDX : ShaderCompiler
{
/// <inheritdoc />
public override void Setup(BuildOptions options)
{
base.Setup(options);
options.SourceFiles.Clear();
options.SourcePaths.Clear();
options.SourceFiles.Add(Path.Combine(FolderPath, "ShaderCompilerDX.h"));
options.SourceFiles.Add(Path.Combine(FolderPath, "ShaderCompilerDX.cpp"));
options.PublicDefinitions.Add("COMPILE_WITH_DX_SHADER_COMPILER");
var depsRoot = options.DepsFolder;
options.OutputFiles.Add("dxcompiler.lib");
options.DependencyFiles.Add(Path.Combine(depsRoot, "dxcompiler.dll"));
options.DependencyFiles.Add(Path.Combine(depsRoot, "dxil.dll"));
options.DelayLoadLibraries.Add("dxcompiler.dll");
}
/// <inheritdoc />
public override void GetFilesToDeploy(List<string> files)
{
base.GetFilesToDeploy(files);
files.Add(Path.Combine(FolderPath, "ShaderCompilerDX.h"));
}
}