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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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#pragma once
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#include "ITokenReader.h"
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#if COMPILE_WITH_SHADER_COMPILER
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namespace ShaderProcessing
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{
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/// <summary>
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/// Interface for shader functions readers like Pixel Shader readers or Constant Buffer readers
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/// </summary>
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class IShaderFunctionReader : public ITokenReader
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{
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public:
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/// <summary>
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/// Virtual destructor
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/// </summary>
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virtual ~IShaderFunctionReader()
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{
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}
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public:
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/// <summary>
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/// Collects shader function reader results to the final Shader Meta
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/// </summary>
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/// <param name="parser">Parser object</param>
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/// <param name="result">Parsing result</param>
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virtual void CollectResults(IShaderParser* parser, ShaderMeta* result) = 0;
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};
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}
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#endif
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