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Source/Engine/ShadersCompilation/ShaderCompilationContext.h
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77
Source/Engine/ShadersCompilation/ShaderCompilationContext.h
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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#pragma once
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#if COMPILE_WITH_SHADER_COMPILER
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#include "Config.h"
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#include "Engine/Core/Collections/HashSet.h"
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class ShaderMeta;
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class ShaderFunctionMeta;
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class MemoryWriteStream;
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/// <summary>
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/// Shader compilation context container
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/// </summary>
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class ShaderCompilationContext
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{
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public:
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/// <summary>
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/// The compilation options.
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/// </summary>
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const ShaderCompilationOptions* Options;
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/// <summary>
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/// The shader metadata container.
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/// </summary>
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ShaderMeta* Meta;
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public:
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/// <summary>
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/// Output stream to write compiled shader cache to.
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/// </summary>
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MemoryWriteStream* Output;
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/// <summary>
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/// All source files included by this file (absolute paths). Generated during shader compilation.
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/// </summary>
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HashSet<String> Includes;
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public:
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/// <summary>
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/// Name of the target object (in ASCII)
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/// </summary>
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char TargetNameAnsi[64];
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public:
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/// <summary>
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/// Event called on compilation error
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/// </summary>
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/// <param name="message">Error message</param>
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void OnError(const char* message);
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/// <summary>
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/// Event called on compilation debug data collecting
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/// </summary>
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/// <param name="meta">Target function meta</param>
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/// <param name="permutationIndex">Permutation index</param>
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/// <param name="data">Data pointer</param>
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/// <param name="dataLength">Data size in bytes</param>
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void OnCollectDebugInfo(ShaderFunctionMeta& meta, int32 permutationIndex, const char* data, const int32 dataLength);
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public:
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/// <summary>
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/// Init
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/// </summary>
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/// <param name="options">Options</param>
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/// <param name="meta">Metadata</param>
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ShaderCompilationContext(const ShaderCompilationOptions* options, ShaderMeta* meta);
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};
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#endif
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