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64
Source/Engine/Tools/ModelTool/ModelTool.Build.cs
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64
Source/Engine/Tools/ModelTool/ModelTool.Build.cs
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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using System.Collections.Generic;
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using System.IO;
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using Flax.Build;
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using Flax.Build.NativeCpp;
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/// <summary>
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/// Model data utilities module.
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/// </summary>
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public class ModelTool : EngineModule
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{
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/// <inheritdoc />
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public override void Setup(BuildOptions options)
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{
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base.Setup(options);
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bool useAssimp = true;
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bool useAutodeskFbxSdk = false;
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bool useOpenFBX = true;
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if (useAssimp)
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{
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options.PrivateDependencies.Add("assimp");
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options.PrivateDefinitions.Add("USE_ASSIMP");
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}
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if (useAutodeskFbxSdk)
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{
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options.PrivateDefinitions.Add("USE_AUTODESK_FBX_SDK");
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// FBX SDK 2020.0.1 VS2015
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// TODO: convert this into AutodeskFbxSdk and implement proper SDK lookup with multiple versions support
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// TODO: link against dll with delay loading
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var sdkRoot = @"C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1";
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var libSubDir = "lib\\vs2015\\x64\\release";
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options.PrivateIncludePaths.Add(Path.Combine(sdkRoot, "include"));
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options.OutputFiles.Add(Path.Combine(sdkRoot, libSubDir, "libfbxsdk-md.lib"));
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options.OutputFiles.Add(Path.Combine(sdkRoot, libSubDir, "zlib-md.lib"));
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options.OutputFiles.Add(Path.Combine(sdkRoot, libSubDir, "libxml2-md.lib"));
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}
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if (useOpenFBX)
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{
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options.PrivateDependencies.Add("OpenFBX");
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options.PrivateDefinitions.Add("USE_OPEN_FBX");
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}
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options.PrivateDependencies.Add("TextureTool");
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options.PrivateDefinitions.Add("COMPILE_WITH_ASSETS_IMPORTER");
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options.PrivateDependencies.Add("DirectXMesh");
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options.PrivateDependencies.Add("UVAtlas");
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options.PrivateDependencies.Add("meshoptimizer");
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options.PublicDefinitions.Add("COMPILE_WITH_MODEL_TOOL");
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}
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/// <inheritdoc />
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public override void GetFilesToDeploy(List<string> files)
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{
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files.Add(Path.Combine(FolderPath, "ModelTool.h"));
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}
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}
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